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12 years agoExplorer
Help with button key remapping based on orientation
I'm trying to make my DDR pad 'omnidirectional' based on which direction the player is facing:

What's the best way to get the rift's compass orientation data with an external utility?
Can there be two programs getting info form the tracker?
Because i remember demos not working when the orientation utility is running -is there a way to bypass the fact that the tracker works in exclusive mode?
If not, what other device with a compass may be used, wiimotionplus controller? Kinect for optical tracking?
How are omnidirectional treadmills trying trying to solve the issue?

What's the best way to get the rift's compass orientation data with an external utility?
Can there be two programs getting info form the tracker?
Because i remember demos not working when the orientation utility is running -is there a way to bypass the fact that the tracker works in exclusive mode?
If not, what other device with a compass may be used, wiimotionplus controller? Kinect for optical tracking?
How are omnidirectional treadmills trying trying to solve the issue?
2 Replies
- dariusuHonored GuestThe Razer Hydra seems pretty good at giving absolute rotational data with its base station as a reference point.
As for the omnidirectional treamills, I believe the Virtuix Omni is using some kind of capacitive touchpad technology so I guess it would sense changes in direction in relation to where you start. - cyberealityGrand ChampionI have had this idea as well. I did at one point have a "ghetto" VR setup using a DDR pad. However I didn't have an HMD at the time, I was using a CRT monitor and 3D shutter glasses (so no need for remapping).
I think it would work. You'd just have to remember to return to the middle before you switch directions.
Unfortunately only one app can use the Rift tracker at one time. However you could use something like the Wii Motion+ with GlovePIE or FreePIE and that should work fine for this purpose. Hydra would work as well, but then you are wired and the range is low.
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