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HieronymusAntho
9 years agoHonored Guest
Help with integration Oculus in Left Handed Coordinate Engine (DX11)
I am struggling getting the Oculus to work as expected in respect to the camera view. My Engine is in DX11 and uses Left Handed Coordinate system. Is there any small example which shows me how to properly to the rotation/translation of the matrices before rendering?
Thanks in advance
Thanks in advance
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