Forum Discussion
mattnewport
10 years agoProtege
Hidden area stencil mesh for DK2
In his Advanced VR Rendering talk at GDC Alex Vlachos talks about a neat stencil mesh technique for reducing the number of pixels you need to render for VR. The idea is that you create a mesh that map...
joan
10 years agoProtege
Bumping this.
Here is a link to the relevant part of the GDC talk on YouTube :
https://www.youtube.com/watch?v=JO7G38_ ... .be&t=3447
Has anyone tried to figure out a hidden area mask for the DK2 lately ? Are the lenses even radially symmetric ? Do we know if this has been experimented with at Oculus ? User-specific eye relief and lens type must be taken into account.
Having a binary texture that can be tested for display pixel visibility would be interesting.
This may or may not interfere with timewarp though.
Here is a link to the relevant part of the GDC talk on YouTube :
https://www.youtube.com/watch?v=JO7G38_ ... .be&t=3447
Has anyone tried to figure out a hidden area mask for the DK2 lately ? Are the lenses even radially symmetric ? Do we know if this has been experimented with at Oculus ? User-specific eye relief and lens type must be taken into account.
Having a binary texture that can be tested for display pixel visibility would be interesting.
This may or may not interfere with timewarp though.
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