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slavikoid
8 years agoHonored Guest
How can I get the swapchain for saving frames to texture2d
I want to save frames from CV1 to d3d11 Texture2d. How can I access the swapchain? What process generates resulting post--processed image for CV1 display (What process performs resulting present function)?
Thanks!
Thanks!
1 Reply
- slavikoidHonored GuestThanks for reply! I want to get a resulting texture from external process while playing any game. I am not sure I am able to hook MonoBehaviour.OnRenderImage and not sure that these methods are called every time frame is rendered... Am I wrong?
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