Forum Discussion
ctrlaltdavid
11 years agoHonored Guest
How to exit direct mode?
I've managed to get direct mode working with OpenGL on Windows using the SDK / C++. But how can you exit direct mode back to normal mono display in the application? The application I'm working on s...
Rajveer
11 years agoExplorer
Nobody said that deactivating the Oculus SDK was the goal - the goal is to detatch the window from the HMD and have it back to as it was before attaching it. OP was trying to deactivate the SDK as a means to detatch the window, but it didn't work. If you can attach a window, you should be able to detatch it also.
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