Forum Discussion
ACZ3
9 years agoHonored Guest
How to identify the different eyes in a shader? unity_CameraProjection[0][2] < 0 no longer works :(
Hey!
We've been using unity_CameraProjection[0][2] < 0 in our shader for good effect, but after the recent Oculus upgrade, this always returns a negative result.
Has anyone run into this, and or does anyone know how we can differentiate the eyes in a shader?
Thanks!
No RepliesBe the first to reply
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device