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void_main
8 years agoExplorer
How to pass VRC TestLaunchIntoVR
When I used VRC toolto test the TestLaunchIntoVR for the app, I got the error "The application took too long to submit the first frame". The reference link page said that
If your app takes longer than 4 seconds to launch, you must provide a head-tracked loading indicator. Head-tracked means the UI elements must remain stationary in space when the user turns their head. Do not lock any logos or progress indicators to the user’s face.
For my app, there is no UI element or other game object locking to the user's face at the first 15 secs, but the app can't pass the test. Can someone give an example for this to help me to understand it better? Thanks!
12 Replies
- leon_moctezumaExplorer?
- MichealgomesHonored Guest
I dont understand it. Whenever I see people asking about getting into VR, there's always some shill pushing the Vive, giving false information about the Rift, if they even mention it.
So usually I chime in, pointing out that they are literally equals in quality (except for a few pros and cons to each) except the Rift is $200-$300 cheaper. I'll also correct any mistakes by the other person, such as statements like "the Oculus cant do roomscale". https://myip.kim/
At that point, Vive people get really mad and start shilling even harder. https://birthdaywishes.onl/
Are these people just that bothered by the fact that they wasted an extra few hundred bucks for no benefit?https://elecpay.in/tneb/
- wirelessxdreamerMHCP MemberI'm experiencing the same thing here. about 5 seconds is the fastest load i've ever seen. I've failed that test every time so far.
- Heaney-555Heroic ExplorerTo be clear though, will actual store submissions encounter this issue?
- johnluxfordProtegeEven with Unity Pro and Show Splash Screen disabled, Unity shows an app splash image before loading our loading scene for 4-5 seconds. That time didn't really go down when we stripped our loading scene down to almost nothing.
- leon_moctezumaExplorer
Ok, support from Unity contacted me and gave me the solution, in Unity Pro you can totally disable the splash screen. - johnluxfordProtegeI believe we're experiencing the same thing, using both Unity 2017.2.0p4 and 2017.3.1p1. I've turned everything off in our loader and it's still taking 4.6-5.5 seconds.
- leon_moctezumaExplorer
I previously tested in a production project with Unity 5.5.5
The image belong to an empty project with the latest Unity 2017.3.1p1 and the time improved significantly it went 2 seconds but it still fails with the VRC Validator version 1.23.0.0
There is no way that someone developing with Unity will pass ever the current test. - leon_moctezumaExplorerI created a basic scene without anything and I created a build with it. It takes 6.633232 seconds to send the first frame... is it even possible to achieve it with Unity?
- leon_moctezumaExplorerSame issue here
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