Forum Discussion
Shinkut
8 years agoHonored Guest
How to render an object in a single Oculus eye camera
Im trying to render a group of objects, but i want them to only appear in the left eye and leave the background and static objects in both eyes on unity. Is it possible to do? @imperativity
MikeF
8 years agoTrustee
If you use a multi camera setup you should be able to independently set the culling mask for each eye. Once that's set, just set the relevant objects to the layer you've excluded from the right eye camera and you should be good to go
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