Forum Discussion
cheery
10 years agoExplorer
How to retrieve eye rays for fragment shader?
I feel that I bother this part of forum for way too often. This is already something I feel like I would figure out soon on myself. On fragment shaders, some nice effects require that you can cast ...
cheery
10 years agoExplorer
I thought perspective matrices don't invert well. But I can as well try it out.
I probably have some problem in my code that produces the eye_matrix, since the views tilted opposite from how they should tilt.
Before I try this out again, I will produce some utility code to make it easy to setup oculus for rendering.
I probably have some problem in my code that produces the eye_matrix, since the views tilted opposite from how they should tilt.
Before I try this out again, I will produce some utility code to make it easy to setup oculus for rendering.
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