Forum Discussion
ExodusOTH
7 years agoExplorer
Just a bump. As of January 2019 this bug still exists. For me, having the empty GO placed at (0,0,0) with (0,0,0) rotation gives the grabbable object a few meters offset anyway. I've also noticed that the amount of offset changes, and is not consistent (i.e. it's not always 2 meters off in the x direction. It might be 1.342 in the x and another amount in the Y and Z and then on it's next grab it will be completely separate numbers for each value). Either we are all completely not understanding how the Snap Offset is supposed to be used (a demo scene would be LOVELY :D) or it has been bugged for over a year. This was all checked with the latest version of Oculus Integration on the Unity Asset Store (Version 1.32 released on December 19, 2018) and is still bugged.