Forum Discussion
BaptisteGr
9 years agoProtege
How to submit a Unity build to Oculus Home for the Rift
Hello everyone,
From what I understood (https://developer.oculus.com/documentation/publish/latest/concepts/publish-prep-app/) if you want your app to be published on Oculus Home you need to submit a .exe file to Oculus "If it is for Gear VR, you will submit an Android APK. If it is for Rift, you will be submitting an .exe file. ".
My problem is that when I build VR apps with Unity the .exe alone won't work if it's not with the "Data" folder. Does anyone have experience with that? Should I include all the files in a .zip and submit the zip to Oculus?
Thank you!
Baptiste
From what I understood (https://developer.oculus.com/documentation/publish/latest/concepts/publish-prep-app/) if you want your app to be published on Oculus Home you need to submit a .exe file to Oculus "If it is for Gear VR, you will submit an Android APK. If it is for Rift, you will be submitting an .exe file. ".
My problem is that when I build VR apps with Unity the .exe alone won't work if it's not with the "Data" folder. Does anyone have experience with that? Should I include all the files in a .zip and submit the zip to Oculus?
Thank you!
Baptiste
3 Replies
- benlExplorerYes, put your .exe and data folder into a zip file, and upload that.
- BaptisteGrProtegeThanks!
- Artist3dMHCP MemberI have a another question about submissions and I am still waiting now over a week or so for some sign of life from support on this. It seems that the submission form process is straight forward enough and auto corrects where you need to finalize things and it does indicate a final "Submitted" designation however, I was also expecting a confirmation email to verify that. One imagines a deluge of submissions and an Oculus Team busily trying to access and evaluate each submission so one tends to be patient in hearing back but at the same time wondering where one might be in the lineup. It might be nice if there was some sense of a timeline through email or in one's account as to how it going. I ask this because there are a lot of directories spouting up outside of Oculus Store which are tempting to submit to but one wonders if such alternative submissions will affect submissions to the Oculus Store. Can someone clarify roughly how many submissions and the kind of workload that developers are putting on the Team that might result in delayed support responses via email? Otherwise support emails on this issue seem highly delayed and no-one wants to feel ignored or like they are overburdening the Team at this juncture in the OculusVR launch. Love the effort that has gone into the Oculus Store by the way, it is a great interface, beautifully designed.
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