Forum Discussion
psvatos
11 years agoHonored Guest
How to Use Blender for Equirectangular 360 VFX?
I'm an Editor who does some VFX and my studio assigned me to work with some VR videos from Jaunts 16 cam rig. I had no knowledge about VR footage, and am still on a big learning curve.
I discovered Blender as one of the few programs that support Equirectangular Projected graphics (time for me to learn 3D graphics now!)
I can't find any good current video tutorials that teach how to use Equirectangular rendering and perspective in Blender. Anyone know of any?
Anyone have any additional advice to give me or articles to read? I'm really trying to figure out how to render out motion graphics and text without having to spend a ton of money. I also work in AE, Premiere, Photoshop, and Illustrator ... too bad I don't think they have equirectangular features or plugins yet.
I discovered Blender as one of the few programs that support Equirectangular Projected graphics (time for me to learn 3D graphics now!)
I can't find any good current video tutorials that teach how to use Equirectangular rendering and perspective in Blender. Anyone know of any?
Anyone have any additional advice to give me or articles to read? I'm really trying to figure out how to render out motion graphics and text without having to spend a ton of money. I also work in AE, Premiere, Photoshop, and Illustrator ... too bad I don't think they have equirectangular features or plugins yet.
3 Replies
- AnonymousThere are plugins for After Effects and there's also Premiere plugins on Mac at least.
http://www.dashwood3d.com
http://www.mettle.com
Probably others available. - TwitchmonkeyExplorerI just started making 360 renders in Blender, and my process is pretty easy, but maybe you have more more technical issues.
All I do is center a camera in the middle of the scene, go to the properties panel, go to the camera tab, set the camera to panoramic and the type to equirectangular, then render it out. I go with a 2:1 aspect ratio, but that might vary based on your project, I'm still figuring out some of the details.
Oh, and you have to be using the Cycles render engine I believe, which requires you use nodes for your materials. I can answer some questions about that, but you might be better off just googling a Blender Cycles tutorial. - honeyvr_filmsHonored GuestHey..at HoneyVR a bunch of our VR filmmaker partners are using Blender to create equirectangular 360 cgi sequences for VR.
For stereoscopic 360 using Blender, this blog post we made should help...it will guide you to a custom blender build:
http://www.honeyvr.com/blog/2015/9/13/c ... in-blender
For monoscopic 360 using Blender, check out another blog post we made...in this case you just select the Pano lense, type = equirectangular:
http://www.honeyvr.com/blog/2015/6/5/us ... source-way
Hope that helps!
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