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mechamania's avatar
mechamania
Honored Guest
11 years ago

How to use Oculus on motion platform

Hi

I would like to use the Oculus Rift inside a flight simulator. The flight simulator is based on a 6 DOF motion platform. We need to use the relative positon of the Oculus to the cabine. Not relative to the outside world. This because the cabin may make some movements that are not reflected in the 3D world. So we can not use the acceleration meters and gyroscope. But the new Oculus has a camera for position tracking and that seems perfect. But when the camera information is combined with the acceleration sensor and gyroscope, it will not work. The camera works relative to the cabin while the acceleration sensor and gyroscope will work relative to the world.

So the question is: Can I only use the position tracking bassed on the camera and ignore the other sensors? Will that work? Will that be accurate enough and will the motion range be ok? What for instance when looking 90 degrees left or right? Does the camera track this? Can I use multiple cameras to increase the range?

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