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Syaoranoni's avatar
Syaoranoni
Honored Guest
12 years ago

Huge Unity Noob Needs Help

I have literally never made a game before, except in the kiddy program Scratch. I feel like I'm up to the challenge of making a simple game, but making a game for the Oculus Rift seems like a big leap.

Should I make my game, and then add OVR support when I feel ready, or does that over complicate it?

Would it be simpler to add Rift support from square one?

I'm going to start with something really simple, like a room you can walk around in, but I hope to make a game that boasts some kind of entertainment / replay value.

I haven't looked around, but I wouldn't even know where to start in adding Rift (or even Hydra) support.

Can anyone help me out?

10 Replies

  • kithrax's avatar
    kithrax
    Honored Guest
    If you are a huge noob I am going to assume that you are working on the motivation to produce something cool that is growing inside that creative space in your brain. If you feel the need use that creativity you should start by writing down your ideas and at the appropriate time hit the internet or the book store on simple Unity tutorials. I've got a few E-books that could help but I am sure there are more out there; Beginning 3D game Development with Unity, Unity 3D game development.

    Good Luck to you!
  • I would think for the best results in creating an immersive environment would be to start with the rift in mind, if you don't have the hardware, at least install the Oculus Rift Unity integration package amd tuscany demo to see how the Oculus camera controller and skybox work, as far as can tell almost everything else except those things are the same, but I'm sure whatever approach you take is fine.

    Check around the internet for Unity tutorials, I found some for Unity 3.5 that are very useful for Unity 4
  • "Syaoranoni" wrote:
    I have literally never made a game before, except in the kiddy program Scratch. I feel like I'm up to the challenge of making a simple game, but making a game for the Oculus Rift seems like a big leap.

    Should I make my game, and then add OVR support when I feel ready, or does that over complicate it?

    Would it be simpler to add Rift support from square one?

    I'm going to start with something really simple, like a room you can walk around in, but I hope to make a game that boasts some kind of entertainment / replay value.

    I haven't looked around, but I wouldn't even know where to start in adding Rift (or even Hydra) support.

    Can anyone help me out?


    Download a trial of Unity Pro-
    Import the Unity integration package from Oculus.

    Basic Oculus Integration is as easy as dragging an OVR camera onto your scene. Which could be as simple as a box.

    The camera is either locked, or free-roaming with joystick + keyboard support integrated.

    In the free-roaming case you need to add a bounding box on the floor so you don't fall into the abyss.

    After that, consider reading the actual Oculus SDK documentation.. It's great.

    enjoy!
    AG
  • Thanks everyone. I'm going to try to attain a basic knowledge of scripting, and then I'll try making a few things for the Rift.

    Thanks again :D
  • If you are still feeling new, I suggest the tornado twins tutorials on youtube. They are a little dated, but as far as the coding, it should all still work. (Unity only has a slightly different layout and a few more things, but they should get you going pretty good.)
  • I've been using Unity for about 6 months now, and found Brackeys tutorials on youtube to be amazingly helpful in learning unity. The guy really knows his stuff!


    -----------
    www.elementalspark.com
    invasion 2012 Oculus Rift Exclusive
  • I'd been following along with BurgZergArcade and Craig Perko until I felt confident enough to start my own work. Things have been going well, though I'm stuck waiting for my Rift with order 68xxx.

    Also since this is a thread about total Unity noobs I'm going to ask a total Unity noob question I've been having a hard time finding a good answer to:

    Is there any way to import materials from Blender with their textures included, or must I handle each image texture/normal on their own and import them over separately after setting up the UV Map? I've found a lot of conflicting information.
  • Felixs's avatar
    Felixs
    Honored Guest
    For Unity go with, damn cant find it right now.
    Its Two guys in the Tutorial series.
    They notmaly do lots of maya and 3ds Max stuff.
    Will try finding a link to thier website and youtube.
    Probably tomorrow.

    For Scripting Try ETeeskiTutorials.