Forum Discussion
getnamo
12 years agoHonored Guest
Hydra Integration with UE4
Just finished an unofficial plugin for the Razer Hydra to use with the Unreal Engine 4.
The plugin is event driven and extendable in blueprints or C++. It supports hot plugging and polling for the latest data if event driven architecture isn't your thing. It also stores the last 10 captures in history for use in integration and gesture recognition.
If you feel like you can improve it, by all means modify and add stuff. Forward me your suggestions and let me know if this helped you!
Download and Main Discussion thread in the Unreal Forums.
Wiki for quick setup and code snips.
Github
a video showing it in action, how to use blueprints to make it move your pawn, and how to extend it to a custom class in C++:
The plugin is event driven and extendable in blueprints or C++. It supports hot plugging and polling for the latest data if event driven architecture isn't your thing. It also stores the last 10 captures in history for use in integration and gesture recognition.
If you feel like you can improve it, by all means modify and add stuff. Forward me your suggestions and let me know if this helped you!
Download and Main Discussion thread in the Unreal Forums.
Wiki for quick setup and code snips.
Github
a video showing it in action, how to use blueprints to make it move your pawn, and how to extend it to a custom class in C++:
3 Replies
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 7 years ago
- 7 years ago