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Anonymous's avatar
Anonymous
12 years ago

I am concerned about the reliance on 360 controllers..

I've noticed in a great many demos and games that the primary controller support is the 360. Some demos even have commands and instructions that involve hitting "Y", for example, when there is no controller connected.

I know that a great many games are in development and that a big component is portability right now. I've heard the explanation that the Rift is enough new material for non-gamers, and a controller is the easiest and most natural thing to learn, but I haven't started to see the trend shift.

Lunar Flight for example, still has Xbox 360 controller icons even though it released as a PC game. Quite a few of the demos that are out there are very difficult or more common impossible to configure for a joystick. We've all heard the news that the consoles will most likely never see the Rift, so I'd like to put it out there to developers that there's quite a few of us (In my circles anyways) that are starting to get frustrated with the reliance on 360 controllers.

Is there any reason for this other than the ones I've described? Will this trend fade?

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