Forum Discussion
Anonymous
12 years agoI am concerned about the reliance on 360 controllers..
I've noticed in a great many demos and games that the primary controller support is the 360. Some demos even have commands and instructions that involve hitting "Y", for example, when there is no cont...
Anonymous
12 years ago"raidho36" wrote:
But I can't just pass by without noting that #4 is completely irrelevant, adding or removing feature is only a matter of consideration of end user experience, not your programmer experience.
Completely irrelevant? Many of the demos are the work of a single person or a very small team. Additionally, there are some of us who have been inspired to get into development because of the Rift and are learning as we go. A developer with limited skills and/or limited time must make decisions based on what they are capable of doing and what they have time to learn and implement. Of course developers should consider what the end user experience will be, and I *do* believe that it should be one of the most important considerations, but sometimes what is practical will have to win out.
Ideally, every game/demo should include support for every peripheral the end user might want to use, and allow them to remap the keys/buttons to be exactly what is most comfortable for them. But we aren't all working under ideal conditions.
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