Forum Discussion
Tgaud
11 years agoHonored Guest
Idea for virtualizer and Omni.
Hello,
As turning on ODT bring a lof of problem, for positional tracking, compatibility with oculus, body tracking,
Cables....
I was thinking of this idea :
_Have the user no more able to turn his physical body by rotation.
_Instead, when he want to turn, Make the floor rotate under his feet, instead of his body.
By using the feet lateral adherence that he already use to turn his body
(hardware improvment)
Or
_improve the feet movment detection to even detect when the user try to change body orientation and not only body walking direction..
(software improvment)
The result would be exactly the same.
It would be an ODT compatible with the oculus rift positional tracking technology.
It would be an ODT even compatible with a TV and not only with Oculus.
As turning on ODT bring a lof of problem, for positional tracking, compatibility with oculus, body tracking,
Cables....
I was thinking of this idea :
_Have the user no more able to turn his physical body by rotation.
_Instead, when he want to turn, Make the floor rotate under his feet, instead of his body.
By using the feet lateral adherence that he already use to turn his body
(hardware improvment)
Or
_improve the feet movment detection to even detect when the user try to change body orientation and not only body walking direction..
(software improvment)
The result would be exactly the same.
It would be an ODT compatible with the oculus rift positional tracking technology.
It would be an ODT even compatible with a TV and not only with Oculus.
2 Replies
- renderingpipeliHonored GuestPositional tracking will be solved when use more than one camera for tracking or when we switch to head mounted cameras (harder to do well, so this probably won't happen for CV1). In the long run we want wireless HMDs, till then the cable from above solution of the Virtualizer works well enough, most rotations cancel each other out and even if you have more rotations in one direction, you can rotate a lot of times around your own body before the cables will be an issue. TVs are not very immersive so I don't see much advantage here.
When I stand still, I can rotate my upper body without changing my foot positions, this works fine in ODTs, but I guess it wouldn't work that intuitively anymore by a software solution. A moving floor might add complexity and removes the feeling of rotating coming from the inner ear.
I see the huge advantage of ODTs that you can perform more real movements than before - why limit that again? - TgaudHonored Guest
"renderingpipeline" wrote:
TVs are not very immersive so I don't see much advantage here.
I see the huge advantage of ODTs that you can perform more real movements than before - why limit that again?
"TVs are not very immersive so I don't see much advantage here."
Well because everyone has one already ?
For the advantge of ODT, if you read what i write the idea is the same.
You dont have more possibility with the existing ODT than with my idea
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