Forum Discussion
agent025
11 years agoHonored Guest
idea to improve image stability for low FPS
The simple idea to improve image stability for low FPS: 1) Enlarge texture for rendering (a little bit) if it is possible. 2) Use following rendering algorithm: 1. Get tracking state (Yaw, Pitch, ...
agnu
11 years agoHonored Guest
AFAIK async timewarp uses a more advanced version of this approach.
The system renders the image as fast as it can (can be 30fps or so), into an image buffer.
Asyncrhronously an other thread applies timewarp to the latest actually rendered image buffer, at 90hz, and draws it on the screen.
Note that the latter is very fast, and has a predictable calculation time.
The system renders the image as fast as it can (can be 30fps or so), into an image buffer.
Asyncrhronously an other thread applies timewarp to the latest actually rendered image buffer, at 90hz, and draws it on the screen.
Note that the latter is very fast, and has a predictable calculation time.
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