Forum Discussion
GrangerFX
12 years agoProtege
iMac + Bootcamp + Windows 8.1 + DK2 + 0.4 SDK
I received the Oculus DK2 yesterday. I managed to get it working with little difficulty on my late 2012 27" iMac. I got a PM from another DK2 Mac user asking how I did it so this may be of interest to others in this situation.
I already had a Bootcamp partition on my iMac before starting this process. It has the latest Windows Pro 8.1 64 bit installed on it. I use that partition daily via the excellent Parallels 9. I am running OSX Yosemite Beta 4 on my iMac but since this is a Bootcamp solution, that should not affect the solution if you are using OSX Mavericks.
I almost never run Bootcamp so the first thing I did upon starting up on the Windows 8.1 Bootcamp partition was to fully update Windows and install the latest NVidia drivers via the NVidia Experience panel.
Once everything was up to date (several restarts later) I installed the Oculus 0.4 runtime and unzipped the 0.4 SDK folder. I connected the Oculus Rift DK2 to my Apple displayport HDMI dongle and the USB plug to a USB 3.0 hub. I also connected the DK2 camera to the same USB hub and placed it on top of my iMac's screen pointing downwards at my face.
I ran the OculusConfigTool app and updated the driver on my Rift as per the instruction booklet. That same app has a test scene which worked perfectly the first time I tried it. I also able to run the demo app (Tuscany Lite) in the root of the SDK folder. Thus far I have not managed to get any of the 3rd party apps to work but reading forums I can see that there are some workarounds I can try later.
Oculus has stated on the forums that there will be a native 0.4 Mac SDK very soon but I think most of the demos will still be on Windows. I have not yet tried to get this rig working in Parallels but I will try that tonight. I am not expecting much there because while parallels is great for the work I do, it does not work well with Windows games.
I already had a Bootcamp partition on my iMac before starting this process. It has the latest Windows Pro 8.1 64 bit installed on it. I use that partition daily via the excellent Parallels 9. I am running OSX Yosemite Beta 4 on my iMac but since this is a Bootcamp solution, that should not affect the solution if you are using OSX Mavericks.
I almost never run Bootcamp so the first thing I did upon starting up on the Windows 8.1 Bootcamp partition was to fully update Windows and install the latest NVidia drivers via the NVidia Experience panel.
Once everything was up to date (several restarts later) I installed the Oculus 0.4 runtime and unzipped the 0.4 SDK folder. I connected the Oculus Rift DK2 to my Apple displayport HDMI dongle and the USB plug to a USB 3.0 hub. I also connected the DK2 camera to the same USB hub and placed it on top of my iMac's screen pointing downwards at my face.
I ran the OculusConfigTool app and updated the driver on my Rift as per the instruction booklet. That same app has a test scene which worked perfectly the first time I tried it. I also able to run the demo app (Tuscany Lite) in the root of the SDK folder. Thus far I have not managed to get any of the 3rd party apps to work but reading forums I can see that there are some workarounds I can try later.
Oculus has stated on the forums that there will be a native 0.4 Mac SDK very soon but I think most of the demos will still be on Windows. I have not yet tried to get this rig working in Parallels but I will try that tonight. I am not expecting much there because while parallels is great for the work I do, it does not work well with Windows games.
9 Replies
- YLAProtegeAnyone have some tips?
Wish is best for DK2 games on Mac OSX bootcamp?- Windows 7 or Windows 8?
32 bit or 64 bit? - ANDUUSHonored GuestThank for sharing ! I'm still waiting for the DK2 to arrive and are trying to prepare as much as possible.
I'm also running on a 27" iMac (late 2011, OS X 10.9.4 with RadeonHD GFX, upgraded with SSD and extra RAM) and have been using Parallels with Windows 8.1 64-bit, which runs almost "all" the Rift-demos to screen (btw: i'm using a wireless XBOX360-controller).
But with the setup that you (GrangerFX) describe - you are running af virtualized Windows 8 (Booting a Bootcamp partition from Parallels under OS X) - thats how i understand it?
If we want to get 100% natively Windows support, we have to do a clean boot via Bootcamp into the Windows installation, and thereby have 100% CPU+GPU resources available for running the demos etc - am I correct ?
Virtual regards,
André
/Denmark - mmorettaHonored GuestI'm running a new mac pro - 6 core 3.5ghz
64 gigs ram
dual amd 6gig video cards
I have a bootcamp partition with 8.1 and everything works great in the demo scene. It's pretty flawless. No judder, super clarity and high fps.
Everything works great but all third party games dont.
All screens are black. Every demo and game in every different type of config. is Black.
No idea what to do here.
Any help?!
Thanks. - ANDUUSHonored GuestSounds like 'troubles' with the GFX-card layer ... Inproper/unsupported drivers ...
- MbbobrowHonored GuestI'm having great luck running bootcamp with win 7.1. IMac 2014 3.5 quad i7, 16gb ram and the 780m 4gb upgrade.
Most demos run full 75fps with minimal/no judder. Only sightline chair a bit sluggish but their last update improved things immensely.
Definitely update your nvidia drivers with the control panel. I also tweaked my settings using the recommendations in this link.
viewtopic.php?t=13206&p=177278
Nice to know that I don't have to run out and buy a PC to run the DK2... - RedAndBlueHonored Guestbumpy
- EdoEvolutionHonored GuestHi guys, i'm italian boy.
I have received oculus DK2 last week.
I try demo scene with i7 4770k and gtx 780 ti and it's all right!!
Now, i can try the oculus with my imac
3,4Ghz i5 - gtx 680m - 1tb fusion - 16gb 1600mhz
i try to install windows 7 with boop and it's all OK...but i can play only demo scene :( i have any game SDK like House, Minecoaster ecc... but when i can play this game, opened a windows and with oculus i can see desktop in 1080 x 798 :(
how i can set de display?? where i can find a optimal setting??
thank you a lot - bzouchirHonored Guest
"GrangerFX" wrote:
I received the Oculus DK2 yesterday. I managed to get it working with little difficulty on my late 2012 27" iMac. I got a PM from another DK2 Mac user asking how I did it so this may be of interest to others in this situation.
I already had a Bootcamp partition on my iMac before starting this process. It has the latest Windows Pro 8.1 64 bit installed on it. I use that partition daily via the excellent Parallels 9. I am running OSX Yosemite Beta 4 on my iMac but since this is a Bootcamp solution, that should not affect the solution if you are using OSX Mavericks.
I almost never run Bootcamp so the first thing I did upon starting up on the Windows 8.1 Bootcamp partition was to fully update Windows and install the latest NVidia drivers via the NVidia Experience panel.
Once everything was up to date (several restarts later) I installed the Oculus 0.4 runtime and unzipped the 0.4 SDK folder. I connected the Oculus Rift DK2 to my Apple displayport HDMI dongle and the USB plug to a USB 3.0 hub. I also connected the DK2 camera to the same USB hub and placed it on top of my iMac's screen pointing downwards at my face.
I ran the OculusConfigTool app and updated the driver on my Rift as per the instruction booklet. That same app has a test scene which worked perfectly the first time I tried it. I also able to run the demo app (Tuscany Lite) in the root of the SDK folder. Thus far I have not managed to get any of the 3rd party apps to work but reading forums I can see that there are some workarounds I can try later.
Oculus has stated on the forums that there will be a native 0.4 Mac SDK very soon but I think most of the demos will still be on Windows. I have not yet tried to get this rig working in Parallels but I will try that tonight. I am not expecting much there because while parallels is great for the work I do, it does not work well with Windows games.
Thanks for sharing.
I also have exact same setup iMac + Bootcamp + Windows 8.1 + DK2 + 0.4 SDK
but I am having problems, when I'm booting and running Win8.1
windows is not recognising the Oculus display (mini display port) ie. Oculus shows Orange light instead of blue.
If I restart and boot in MacOS yosemite, the Oculus is recognised and lights up Blue.
Only not happening when booted on windows.
Did you change any settings to Windows for this to work?
it's driving me nuts!!
thanks
UPDATE:
I haven't yet updated Nvidia drivers, will try that tonight and post back. That's the only thing left I guess. - cugolfer33Honored Guest
"bzouchir" wrote:
"GrangerFX" wrote:
I received the Oculus DK2 yesterday. I managed to get it working with little difficulty on my late 2012 27" iMac. I got a PM from another DK2 Mac user asking how I did it so this may be of interest to others in this situation.
I already had a Bootcamp partition on my iMac before starting this process. It has the latest Windows Pro 8.1 64 bit installed on it. I use that partition daily via the excellent Parallels 9. I am running OSX Yosemite Beta 4 on my iMac but since this is a Bootcamp solution, that should not affect the solution if you are using OSX Mavericks.
I almost never run Bootcamp so the first thing I did upon starting up on the Windows 8.1 Bootcamp partition was to fully update Windows and install the latest NVidia drivers via the NVidia Experience panel.
Once everything was up to date (several restarts later) I installed the Oculus 0.4 runtime and unzipped the 0.4 SDK folder. I connected the Oculus Rift DK2 to my Apple displayport HDMI dongle and the USB plug to a USB 3.0 hub. I also connected the DK2 camera to the same USB hub and placed it on top of my iMac's screen pointing downwards at my face.
I ran the OculusConfigTool app and updated the driver on my Rift as per the instruction booklet. That same app has a test scene which worked perfectly the first time I tried it. I also able to run the demo app (Tuscany Lite) in the root of the SDK folder. Thus far I have not managed to get any of the 3rd party apps to work but reading forums I can see that there are some workarounds I can try later.
Oculus has stated on the forums that there will be a native 0.4 Mac SDK very soon but I think most of the demos will still be on Windows. I have not yet tried to get this rig working in Parallels but I will try that tonight. I am not expecting much there because while parallels is great for the work I do, it does not work well with Windows games.
Thanks for sharing.
I also have exact same setup iMac + Bootcamp + Windows 8.1 + DK2 + 0.4 SDK
but I am having problems, when I'm booting and running Win8.1
windows is not recognising the Oculus display (mini display port) ie. Oculus shows Orange light instead of blue.
If I restart and boot in MacOS yosemite, the Oculus is recognised and lights up Blue.
Only not happening when booted on windows.
Did you change any settings to Windows for this to work?
it's driving me nuts!!
thanks
UPDATE:
I haven't yet updated Nvidia drivers, will try that tonight and post back. That's the only thing left I guess.
Same issue, Nvidia drivers updated. Only the initial rift demo will work. When I go through Nvidia control panel it recognizes rift display but wont let me select it to activate it. Neither will windows control panel recognize second display. Works fine in osx.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 12 years ago