Forum Discussion
B0RGS
9 years agoHonored Guest
Increasing Perceived Resolution
Hey all, long time lurker here... You’ve likely noticed that perceived resolution seems to improve while you move your head around with your eyes fixed at a point in a VR scene. While constantly th...
B0RGS
9 years agoHonored Guest
"galopin" wrote:
With temporal antialiasing, sub pixel camera offset is not infrequent, the mess start when you start dealing with ghosting everywhere, from camera movement, dynamic objects, ...
It is not impossible, but never perfect, to have a motion vector surface helps, but again, never perfect.
Sorry for the double post, but there is one more thing I'd like clarification on.
I looked into Temporal AA and it sounds like its slightly different to what I initially decribed. With TAA, a newly rendered frame, that is offset by a subpixel, is combined with the previously rendered frame before it is displayed.
If this is the case, than ghosting/smearing would be inherent to the technique. In other words, a "ghost" of the last frame will always exist within the current. Am I understanding this correctly?
By only displaying the newly rendered frame as I proposed, you might break the tie to the old frame and therefore alleviate a lot of that ghosting. However, this introduces greater potential for perceived flicker and jitter. This is where the higher refresh rate of the rift may be of use.
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