Forum Discussion
Matlock
10 years agoHonored Guest
Inverse ghosting
I noticed, basically, inverse ghosting that is actually in the rendered image.
This must be done in the libovr. What is it called?
In this picture, I am looking(rotating) to the right:
chair.png
I think it is an attempt to get the lcd to react faster.
If you want a pixel to go from 0 to 50% you ask for 100% "knowing" that it will never reach 100% in time, but in attempting 100%, it gets near the 50% that you wanted.... (as apposed to asking for 50%, and getting 25%)
Am I right!?!? :geek:
This must be done in the libovr. What is it called?
In this picture, I am looking(rotating) to the right:
chair.png
I think it is an attempt to get the lcd to react faster.
If you want a pixel to go from 0 to 50% you ask for 100% "knowing" that it will never reach 100% in time, but in attempting 100%, it gets near the 50% that you wanted.... (as apposed to asking for 50%, and getting 25%)
Am I right!?!? :geek:
2 Replies
- skynetHonored GuestI think this is the 'Overdrive' feature. I think, you can disable it in the SDK when setting up the distortion rendering.
- vrdavebOculus StaffYes, that is expected behavior when overdrive is active. Is that a screenshot of the mirror window on your primary monitor? It looks weird there, but it should significantly improve smearing on the Rift.
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