Forum Discussion
pittsburghjoe
9 years agoProtege
IPD / Lens spacing is not being used for video displayed in hmd
physical lens separation is one thing ..but not changing the video feed to accommodate??
We have to do this ugly hack even for CV1?
https://www.reddit.com/r/oculus/comments/4epjud/dk2_ipd_adjustment_on_13_real_ugly_fix/
eye strain isn't fun
We have to do this ugly hack even for CV1?
https://www.reddit.com/r/oculus/comments/4epjud/dk2_ipd_adjustment_on_13_real_ugly_fix/
eye strain isn't fun
54 Replies
- galopinHeroic ExplorerThere is no such thing as a good 360° stereo video ! A video cannot encode properly the translation and parallay of eyes.
On the CV1, the screen move with the slider, so the video can keep the infinite well positioned, but only for a very specific orientation, that goes not farther than that. - pittsburghjoeProtegeI mean any video displayed in the hmd ..not just movies. People with cv1 are getting better results after the hack ..so I assume it's doing something that oculus should be doing
- cyberealityGrand ChampionWhat exactly is the issue, and what app are you using that you think doesn't work? Are you using a consumer Rift or DK2?
- pittsburghjoeProtegeI'm getting eye strain with CV1 and Chronos. I haven't tried this hack but am considering it because others commented that it helped with scale on their CV1. Here is the thread that started this witch hunt
https://www.reddit.com/r/oculus/comments/4ugi1e/how_do_i_test_if_ipd_is_being_properly_adjusted/d5pqhbb - galopinHeroic ExplorerWhat is true is that there is still a bug, and it is since launch where the runtime repport a default 64mm IPD no matter how the CV1 physical adjustment is. And only by adjusting slighty the CV1, we get the proper value.
But as for hardware and software, we are supposed to read the IPD and adjust cameras in regards to the user setting. - cyberealityGrand ChampionHave you tried adjusting the IPD slider while you are in the game (this would address the bug @galopin has mentioned)? Also, do you know what your physical IPD is? Mine is 68.5mm and I find I have to have the slider all the way out.
I have not heard widespread reports of Chronos (or any particular game) causing eye-strain due to IPD, so I wonder if yours is a unique case. I wouldn't suggest trying to hack the software, as most likely this will just make things worse if you don't know what you are doing. - pittsburghjoeProtegeyeah, I'll try galopin's way, thanks
- CylonSurferExpert ProtegeHi Cyber,
There is100% an issue with the IPD settings not being set correctly in games, the lens slider does nothing to help this at all. There are a lot of people experiencing this problem and having to turn to the hack to fix it.
One user even tested this in Unity and confirmed that changing the lens spacing via the slider had no impact on the IPD value in Unity, it remained at 64mm.
This issue effects the scale of everything in VR - Without the hack, the player body in Elite Dangerous looks like the body of a child, with the hack enabled and a correct IPD set the players body is the correct size. As I say, this effects all VR games for all users without a IPD of 64mm.
A few links relating to this issue - the top one seems to imply you are already aware of this issue....
https://forums.oculus.com/developer/discussion/33209
https://www.reddit.com/r/oculus/comments/4m8n7q/cv1_lens_space_adjust_is_not_the_ipd_setting/
https://www.reddit.com/r/oculus/comments/4ugi1e/how_do_i_test_if_ipd_is_being_properly_adjusted/d5pqhbb
http://steamcommunity.com/app/250820/discussions/0/351659808497335275/
https://forums.oculus.com/vip/discussion/38033/cv1-scale-is-off - CylonSurferExpert ProtegeSo are we going to get some sort of feedback on this issue - the scale should not be showing incorrectly for people in your games and it is.
- cyberealityGrand ChampionActually, you may be right. I just wrote a quick C++ console app, and the value of HmdToEyeOffset is always +-0.032 regardless of the slider. Let me have an engineer look deeper into this.
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