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JanO's avatar
JanO
Honored Guest
12 years ago

IR LED dots on input devices for positional tracking

This seems obvious, but I haven't seen any thread about it... You'd be nice to point me in the right direction if this is being discussed elsewhere.

I'm a PC guy. Since I'm already used to and prefer keyboard/mouse controls for anything but racing sims, I believe the best control scheme to use - until actual VR controllers are up to snuff - is putting IR dots to position the real keyboard, mouse or driving wheel hardware in the VR environment. Having a virtual representation of input devices in line with their real world position would allow to use them effectively in VR. This would also solve the haptic feedback issues to some extent...

Obviously, this might break the magic of immersion in some instances, so it should be customize-able and designed into the VR experience and/or activated by a nod or something...

What do you think?

2 Replies

  • JanO's avatar
    JanO
    Honored Guest
    I like how you think Zalo! :lol:

    I'm glad someone is looking into it as I do not possess the technical skills required to see this through, I'm more of a creative tech project manager type!

    I feel this should be a part of the Oculus SDK though, so there would be some kind of standard that controller makers could conform to and ship products that work for everyone, but have this added feature for VR. Just like the DK2, we don't need to see the LED dots. It wouldn't add much cost to the devices and the 3D model used for designing the product could be reused as the virtual representation of the real thing.