Forum Discussion
MajortomVR
11 years agoHonored Guest
Irrlicht/Ogre - Rift integration
I am planning to do a bit of development for the rift since forever. I would love to make something using a free 3D Engine like Irrlicht. Problem is there are no tutorials out on how to integrate the ...
Ybalrid
11 years agoExpert Protege
Same, the SDK handeling for distortion is realy a good thing.
I just have to figure exactly how it works... ^^"
Reading throug the SDK Overview pdf, I understand that I have to render the tow camera to textures (with FOV parameters and size I get from the SDK), give the render textures to the SDK, give the viewports to the SDK and let it do everything else.
So, I still have to create the render window, viewports and evrything else the way I did before, Just, don't attach the cameras directly to the viewports...
Apparently it's api-dependent. But since I'm only using OpenGL Ogre Renderer (it run on both Linux and Windows) That should work (hoefully)
I still found that a little bit confusing. ^^"
I just have to figure exactly how it works... ^^"
Reading throug the SDK Overview pdf, I understand that I have to render the tow camera to textures (with FOV parameters and size I get from the SDK), give the render textures to the SDK, give the viewports to the SDK and let it do everything else.
So, I still have to create the render window, viewports and evrything else the way I did before, Just, don't attach the cameras directly to the viewports...
Apparently it's api-dependent. But since I'm only using OpenGL Ogre Renderer (it run on both Linux and Windows) That should work (hoefully)
I still found that a little bit confusing. ^^"
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