Forum Discussion
MajortomVR
11 years agoHonored Guest
Irrlicht/Ogre - Rift integration
I am planning to do a bit of development for the rift since forever. I would love to make something using a free 3D Engine like Irrlicht. Problem is there are no tutorials out on how to integrate the ...
Ybalrid
11 years agoExpert Protege
Hi!
I finaly get something that works. Thanks to Gldk here :
http://www.ogre3d.org/forums/viewtopic.php?f=5&t=76970&sid=b850c5919ce94b03f0e2cdd225450364&start=125
It's a little bit quick and dirty :oops: But it runs.

For having the SDK Rendering proprely working with Ogre, some little changes have to be done on the CAPI_GL_DistortionRenderer.cpp of the OculusSDK.
You can find the stuff here : https://www.dropbox.com/s/j193dfvubivluwq/OgreOculusRenderer.tar.bz2
I have included the modified version of the SDK with the archive. If you want the detail of what have been change it's in the "modification" file at SDK root.
You may need to adjust the includes paths on the OgreOculusRender makefile, depending of your particular Ogre and GL installation.
I've included the binaries, so if you use Ogre 1.9 and have a 64bit Linux installation, you can try to run the "test" executable from the OgreOculusRender utility
Feel free to use and modify it! :-p
I finaly get something that works. Thanks to Gldk here :
http://www.ogre3d.org/forums/viewtopic.php?f=5&t=76970&sid=b850c5919ce94b03f0e2cdd225450364&start=125
It's a little bit quick and dirty :oops: But it runs.
For having the SDK Rendering proprely working with Ogre, some little changes have to be done on the CAPI_GL_DistortionRenderer.cpp of the OculusSDK.
You can find the stuff here : https://www.dropbox.com/s/j193dfvubivluwq/OgreOculusRenderer.tar.bz2
I have included the modified version of the SDK with the archive. If you want the detail of what have been change it's in the "modification" file at SDK root.
You may need to adjust the includes paths on the OgreOculusRender makefile, depending of your particular Ogre and GL installation.
I've included the binaries, so if you use Ogre 1.9 and have a 64bit Linux installation, you can try to run the "test" executable from the OgreOculusRender utility
Feel free to use and modify it! :-p
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