Forum Discussion
MajortomVR
11 years agoHonored Guest
Irrlicht/Ogre - Rift integration
I am planning to do a bit of development for the rift since forever. I would love to make something using a free 3D Engine like Irrlicht. Problem is there are no tutorials out on how to integrate the ...
Ybalrid
11 years agoExpert Protege
I'm glad you like it.
I'm still trying to resolve the "flipped image" problem I have now.
I was wondering if Ogre was messing around the way the texture is coded (order of lines) or something while rendering. I write a stupid function (http://pastebin.com/raXxGxpy) that only use OpenGL to get the content of the texture to an image (ASCII PPM, since it's realy easy to construct the file by hand). and it looks ok :

And also, that change I made does flip the OgreOculusDemo, I just forgeten to recompile it -_-"
So something strange happend while the SDK is rendering, but apparently Ogre do render textures that are in the correct orientation.
No idea what's hapening here...
I'm still trying to resolve the "flipped image" problem I have now.
I was wondering if Ogre was messing around the way the texture is coded (order of lines) or something while rendering. I write a stupid function (http://pastebin.com/raXxGxpy) that only use OpenGL to get the content of the texture to an image (ASCII PPM, since it's realy easy to construct the file by hand). and it looks ok :
And also, that change I made does flip the OgreOculusDemo, I just forgeten to recompile it -_-"
So something strange happend while the SDK is rendering, but apparently Ogre do render textures that are in the correct orientation.
No idea what's hapening here...
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 11 months ago
- 6 years ago
- 2 years ago
- 7 years ago