Forum Discussion
mka
11 years agoExplorer
Is distorting and rendering on Rift independent?
I am programming for the DK2 and am using SDK 6.0.0. If a layer has type ovrLayerType_Disabled, will ovrHmd_SubmitFrame compute the distortion in the texture buffer even though it is not displayed o...
mka
11 years agoExplorer
Actually, it is not "all good" and not what I hoped for. It would be nice to have an option to have the distortion computed because it would enable me to implement mouse picking in my geometric modeling program. The way I implemented picking in the past was to encode all shapes and render them. Then I check the code at the pixel where the mouse is.
I wonder if I could create a extra dummy debug hmd and then switch to it when I need to use the texture buffer for picking? Would that work?
I wonder if I could create a extra dummy debug hmd and then switch to it when I need to use the texture buffer for picking? Would that work?
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