Forum Discussion
SparkyTD
6 years agoHonored Guest
Is it possible to access the passthrough camera feed programmatically on the Rift S?
I know that the feeds are only b/w and they are full of random artifacts, but it would still be convenient if I could use them for an OpenCV program running in my VR app. Is this possible with the Ocu...
pabramsor
3 years agoHonored Guest
Now it is possible to enable passthrough in Unity, there is an excellent tutorial on the official webpage: https://developer.oculus.com/documentation/unity/unity-passthrough/?locale=es_ES
But for now (and it seems that it will be forever), the only thing you can do is underlay or overlay the camera projection. The images cannot be touched/accessed from the code. It is neither possible to post-process them because the overlay/underlay are combined in a safe and separate stage by the compositor (As far as I understood). At least for the Quest 2 devices.
What I am not 100% sure about is, and it is the reason why I reached this post, if it is possible to access/postprocess the images using the Oculus Rift S. I did it with Valve Index headset using SteamVR and OpenVR SDK. Oculus Rift is stated to be compatible with SteamVR, but I don't know if the passthrough is hindered somewhere in the low-level driver.
Any update on this by mid-2022?
UPDATE:
Sadly, it seems that passthrough won't work on Oculus Rift https://forums.oculusvr.com/t5/Unity-VR-Development/When-will-the-passthrough-v31-SDK-be-available-for-Unity/m-p/880516/highlight/true#M19770
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