Forum Discussion
NompadnocrosshairBoy
11 years agoAdventurer
Is oculus having difficulty thinking of an input device?
I thought oculus would have had it all figured out, but the more i read this section of the thread the more i doubt that oculus haven't figured out an input device. This is what you do, you use the b...
Alric
11 years agoExplorer
Great post mptp !
I didn't know all of that, so you've really cleared things up for me and yes I think you are right regarding carbon, they will be the ones making everything look nice. Do you think samsung made the gear vr look consumer ready? I guess so as they are making it themselves....
I've just purchased a leap motion but not tried it yet. I did a bit of research and they have prototypes of a new version made specifically for vr. They have said though that they are not planning to release it as a product but bundled with something. Does that mean with Oculus or other hardware input companies. Time will tell.
I was also excited to see that a few of the Oculus guys have backed the Nimble Sense on kickstarter including Brendan Iribe so that maybe means they are further away than we think to finding an input solution for vr.
I really hope they do come up with something for cv1. Even if it is not perfect but the basis for the right input, which can be improved over time. A bit like the cv1, I'm pretty sure it will be 1440 or 1600 so then cv2 will be 4k etc etc.
But that goes against them not compromising on input and so unless they are having brainwaves right now to get it nailed in time then I think cv1 will be headset only.
I remember an interview with Palmer maybe a year or so ago and he was asked if they had tried an external camera on the rift and he said "Of course we have". Which obviously means they haven't overcome all the issues that come with that yet. I'm convinced vr is the future of gaming & certain entertainment but more and more it is evident that vr will become it's own category, with games and input and content made specifically for it. Everyone I mention vr to says imagine call of duty or bf4 on it but I keep telling them that vr doesn't work like that. Developers need to think outside the box for exciting vr content that doesn't make people ill. Oculus can only do so much to reduce motion sickness.
Time will tell and it's so exciting being part of this vr journey. I look for any snippet of news I can and the long talks Carmack and Abrash have done boosts by excitement to new levels. They really give us the info how good vr can be and the obstacles that need to be overcome.
The only reason I said a glove was to get some kind of haptic feeling in it. I've only used hydra but how amazing would it be to get some kind of feeling when your finger touches something in game. That must make a huge difference to just watching your hand touch something but to actually feel a kind of collision. But then how would that work up against a wall, clipping nightmare. So many obstacles, but luckily oculus have the best brains on the problem.
I didn't know all of that, so you've really cleared things up for me and yes I think you are right regarding carbon, they will be the ones making everything look nice. Do you think samsung made the gear vr look consumer ready? I guess so as they are making it themselves....
I've just purchased a leap motion but not tried it yet. I did a bit of research and they have prototypes of a new version made specifically for vr. They have said though that they are not planning to release it as a product but bundled with something. Does that mean with Oculus or other hardware input companies. Time will tell.
I was also excited to see that a few of the Oculus guys have backed the Nimble Sense on kickstarter including Brendan Iribe so that maybe means they are further away than we think to finding an input solution for vr.
I really hope they do come up with something for cv1. Even if it is not perfect but the basis for the right input, which can be improved over time. A bit like the cv1, I'm pretty sure it will be 1440 or 1600 so then cv2 will be 4k etc etc.
But that goes against them not compromising on input and so unless they are having brainwaves right now to get it nailed in time then I think cv1 will be headset only.
I remember an interview with Palmer maybe a year or so ago and he was asked if they had tried an external camera on the rift and he said "Of course we have". Which obviously means they haven't overcome all the issues that come with that yet. I'm convinced vr is the future of gaming & certain entertainment but more and more it is evident that vr will become it's own category, with games and input and content made specifically for it. Everyone I mention vr to says imagine call of duty or bf4 on it but I keep telling them that vr doesn't work like that. Developers need to think outside the box for exciting vr content that doesn't make people ill. Oculus can only do so much to reduce motion sickness.
Time will tell and it's so exciting being part of this vr journey. I look for any snippet of news I can and the long talks Carmack and Abrash have done boosts by excitement to new levels. They really give us the info how good vr can be and the obstacles that need to be overcome.
The only reason I said a glove was to get some kind of haptic feeling in it. I've only used hydra but how amazing would it be to get some kind of feeling when your finger touches something in game. That must make a huge difference to just watching your hand touch something but to actually feel a kind of collision. But then how would that work up against a wall, clipping nightmare. So many obstacles, but luckily oculus have the best brains on the problem.
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