Forum Discussion
rubixcube6
12 years agoExplorer
Is this a known issue with Unity3D?
I noticed a while back that when I align an object vertically with the cameras (like a crosshair), It would appear too high when seeing it in the rift. Even the default Oculus SDK menu seems a bit high. It is rendering the entire view a bit too high and out of frame.
Any Ideas on how to fix this? here's a screenshot

Any Ideas on how to fix this? here's a screenshot

5 Replies
- cyberealityGrand ChampionHmm.. haven't seen this one before. Thanks for bringing it to my attention.
- rubixcube6ExplorerYour welcome. Here's a bit of extra info if it helps:
Unity Version: Unity 4.5.2
Oculus SDK v0.4.2
Graphics Card: NVIDIA GeForce GT 545
Windows 7 64bit SP1 - cyberealityGrand ChampionI asked the guys and it appears this is, in fact, a known issue.
We are looking to fix it eventually, but I don't know when that will happen. - HartLabsHonored GuestAre you using the default player height in the configuration utility? I think Unity may place its menus based on the default.
- rubixcube6Explorer
"cybereality" wrote:
I asked the guys and it appears this is, in fact, a known issue.
We are looking to fix it eventually, but I don't know when that will happen.
Good to know. Thanks for checking!"HartLabs" wrote:
Are you using the default player height in the configuration utility? I think Unity may place its menus based on the default.
yea I tried messing with player height, eye height, and a few other things like camera root position, and neck position. nothing changes it.
Here's something else I noticed while messing with settings. If I go to player settings and check Use Direct3D 11 it will still be too high, but it fills in the transparent area off screen.
Direct3D 11 Enabled:
Direct3D 11 Disabled:
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