Forum Discussion
rubixcube6
12 years agoExplorer
Is this a known issue with Unity3D?
I noticed a while back that when I align an object vertically with the cameras (like a crosshair), It would appear too high when seeing it in the rift. Even the default Oculus SDK menu seems a bit hig...
HartLabs
12 years agoHonored Guest
Are you using the default player height in the configuration utility? I think Unity may place its menus based on the default.
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