Forum Discussion
bknoth
7 years agoExplorer
Issue with version 1.27 and SDK v1.26
Our systems auto-updated to version 1.27 last night. Calls to ovr_GetInputState() now produce values for m_inputState.IndexTrigger[0] that are always 0 no matter how the trigger is positioned. We're ...
Cloudhopper
7 years agoHonored Guest
@imperativity We are preparing a build for a customer to be delivered later this week. Has there been any progress on enabling successful reads of the Touch trigger state from the SDK? I have been unable to update any of our development systems since June, and we are still running 1.26 which is the last system that worked. How is it that many systems (like UE4) are able to read the triggers, but the SDK can't?
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