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whitehexagon
10 years agoExplorer
Java OpenGL (LWJGL3) and Rift
So I got my basic OpenGL Java demo code working again now with LWJGL 3 and SDK 0.7.0.0 :) I will try and spend some time on some more modern OpenGL approach soon...
https://github.com/WhiteHexagon/example-lwjgl3-rift
For a while I was seeing some strange errors from the Rift SDK about leaks being detected. But the strangest one of all was when it referenced some D3D swap chain creation error. It was probably just a side effect of my incorrect code, but it did make me wonder if it true OpenGL graphics pipeline underneath, or D3D with a couple of OpenGL textures for our clients? I'm just wondering if maybe that is why we are now windows only?
https://github.com/WhiteHexagon/example-lwjgl3-rift
For a while I was seeing some strange errors from the Rift SDK about leaks being detected. But the strangest one of all was when it referenced some D3D swap chain creation error. It was probably just a side effect of my incorrect code, but it did make me wonder if it true OpenGL graphics pipeline underneath, or D3D with a couple of OpenGL textures for our clients? I'm just wondering if maybe that is why we are now windows only?
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