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thriplow's avatar
thriplow
Honored Guest
11 years ago

Jeez

I realise "Development" can mean a lot of things, but I'm a *programmer* trying to use the SDK, compile/modify the mostly undocumented samples, and write my own application. These forums just don't work for that requirement - is there anywhere else? Most of these forums are full of 'how do I get my Rift to work' posts. The Unity/UE4 forums might be ok but they're all about those particular platforms.

Is it just me? I could use a forum where DirectX or OpenGL programmers could discuss Rift programming issues without that getting ignored or buried in the 'user' noise, if I've failed to spot exactly that forum then please let me know how dumb I am.

3 Replies

  • I'm working on a book for Rift development. It's not finished yet, but you can buy the early access version and read the chapters as they're released. The example code for the book is available on Github. It probably doesn't have much more documentation than the Oculus examples, but then that's what the book is for.

    I've also created a minimal single file example on Github.


    Is it just me? I could use a forum where DirectX or OpenGL programmers could discuss Rift programming issues without that getting ignored or buried in the 'user' noise, if I've failed to spot exactly that forum then please let me know how dumb I am.


    That would probably be either this forum or the Community Support forum next door. Unfortunately the signal to noise ratio in both is somewhat low, owing to people not really keeping their posts on topic or putting them in the right forum.

    Additionally, you can try asking for help under the oculus tag on Stack Overflow. There's not a lot there yet, but I suspect it will grow.

    Plus, if you actually say what problem you're having, you're more likely to get a useful reply than by just implying there's not enough support.

    Have you read the developers guide yet?
  • Thanks jherico. I don't have an immediate issue except I've worked through compiling and modifying the samples and I'm sure anyone else that's done that *must* have gone through similar basic questions that have come up for me but I haven't been able to find them. Good point on stackoverflow, e.g. that added Android dev very quickly when that gained momentum, maybe that'll be the same with Rift.

    Good luck with the book - it seems both the Rift and the SDK are still very fluid so it won't be easy, but you're definitely capturing the high ground.
  • Thanks for the feedback. I do agree that there can be a lot of noise on the forum, and it may not be the best venue to get low-level programming support. We are looking to improve that situation for developers, but I'm not sure when those new features will be ready. Stay tuned.