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whitehexagon
11 years agoExplorer
JOVR with JOGL and SDK rendering
I'm trying to get something really basic running with OSX, JOVR, OpenGL, JOGL, and SDK 0-4-1 rendering. But I'm getting this fatal error at step 5.5 in the code below. C [libGL.dylib+0x18b5] glG...
neph
11 years agoHonored Guest
Hi.
I'm not a JOGL user so sorry if it doesn't help, but:
In step 5, have you tried calling hmd.configureRendering() instead (according to the JOVR example:https://github.com/jherico/jocular-examples/blob/master/src/main/java/org/saintandreas/vr/RiftApp.java#L76).
And also, in the rendering loop, you recreate the eyeRenderPose array every time. Maybe this is related to the second error (considering that it seems to be picky about the memory usage).
I'm not a JOGL user so sorry if it doesn't help, but:
In step 5, have you tried calling hmd.configureRendering() instead (according to the JOVR example:https://github.com/jherico/jocular-examples/blob/master/src/main/java/org/saintandreas/vr/RiftApp.java#L76).
And also, in the rendering loop, you recreate the eyeRenderPose array every time. Maybe this is related to the second error (considering that it seems to be picky about the memory usage).
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