Forum Discussion
whitehexagon
11 years agoExplorer
JOVR with JOGL and SDK rendering
I'm trying to get something really basic running with OSX, JOVR, OpenGL, JOGL, and SDK 0-4-1 rendering. But I'm getting this fatal error at step 5.5 in the code below. C [libGL.dylib+0x18b5] glG...
bluenote
11 years agoExplorer
The "tie offscreen rendering to the onscreen native window" is just what happens in the endFrame() call -- you just have to ensure that all the things involved are set up correctly.
Error 1286 is a GL_INVALID_FRAMEBUFFER_OPERATION. So you should probably check how you initialize, activate, and deactivate your framebuffer textures (see jherico's reference implementation). I still think you are almost there :).
Error 1286 is a GL_INVALID_FRAMEBUFFER_OPERATION. So you should probably check how you initialize, activate, and deactivate your framebuffer textures (see jherico's reference implementation). I still think you are almost there :).
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