Forum Discussion
Tgaud
12 years agoHonored Guest
[Keyboard for VR] KickStarter new Idea.
Hello, I was seeing a lot of people trying to reproduce a keyboard in VR , due to the fact you cannot see your own keyboard when using the rift, the problem with that, is that we already have a rea...
mptp
12 years agoExplorer
An initial calibration wouldn't be perfect though. Unless your keyboard's position on your desk is 100% constant all the time (like, break-out-the-double-sided-tape constant), you'll need to recalibrate every time you so much as nudge the keyboard.
If you have some form of sensor that can track in realtime, but doesn't have to (i.e. a camera that turns on, registers the position of the IR lights on the corner of the keyboard, or whatever other tracking method you want), and then sets that as the static keyboard position. A keyboard shortcut could be used to recalibrate anytime.
But if you just have it initially calibrated and don't have any kind of realtime tracking capability, you're going to have issues...at least with a lot of people. (I personally use the front of my desk as half keyboard, half writing-space)
And about hand-tracking, I don't think it's necessary - if you can see the exact location of the keyboard through your HMD, and this location is equivalent to the location you would be seeing the real keyboard in, I feel like you could just use your kinesthetic sense to find the correct hand-position for typing. ControlVR or LeapMotion would improve the experience, but I don't think something like that is essential.
I do think you want to go for the system that the most people will be willing to adopt - there's a real need for the departure from blind-use of keyboards in VR, so the first really good solution will enjoy a lot of success I think. :D
If you have some form of sensor that can track in realtime, but doesn't have to (i.e. a camera that turns on, registers the position of the IR lights on the corner of the keyboard, or whatever other tracking method you want), and then sets that as the static keyboard position. A keyboard shortcut could be used to recalibrate anytime.
But if you just have it initially calibrated and don't have any kind of realtime tracking capability, you're going to have issues...at least with a lot of people. (I personally use the front of my desk as half keyboard, half writing-space)
And about hand-tracking, I don't think it's necessary - if you can see the exact location of the keyboard through your HMD, and this location is equivalent to the location you would be seeing the real keyboard in, I feel like you could just use your kinesthetic sense to find the correct hand-position for typing. ControlVR or LeapMotion would improve the experience, but I don't think something like that is essential.
I do think you want to go for the system that the most people will be willing to adopt - there's a real need for the departure from blind-use of keyboards in VR, so the first really good solution will enjoy a lot of success I think. :D
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 10 months ago
- 2 years ago
- 5 years ago