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alexcolgan
11 years agoProtege
Leap Motion sets a course for VR
Open letter from Leap Motion CTO David Holz, posted this morning at https://community.leapmotion.com/t/leap-motion-sets-a-course-for-vr/1642:
Hi everyone,
I’d like to take a moment to talk about a series of developments we’ve been working on specifically for virtual reality. The first set involves our existing peripheral device and new things developers can do with it starting today. The second is a hint of some of our next-generation hardware and software efforts that we’re currently building from the ground up for this new and exciting space.
If virtual reality is to be anything like actual reality, we believe that fast, accurate, and robust hand tracking will be absolutely essential. We believe in the concept of other specialized controllers as well, but our hands themselves are the fundamental and universal human input device.
One of the most exciting things to us about virtual reality is that our technology can be more than just your hands -- it can be your eyes as well. We’ve recently hinted at this with the release of a new API which opens up raw infrared imagery24 straight from our sensors. When mounted directly onto a head-worn display, these images become stereoscopic windows into the world around you. What it sees, you see.
This expands the tracking space to be in any direction you’re facing. You can reach forward, turn around, look up and down, and the tracking follows you wherever you go. Because our device’s field of view exceeds that of existing VR displays, you’ll find it can start to track your hands even before you even see them.
To help people explore this paradigm with us, today we’re releasing a VR Developer Mount89, which allows you to easily and consistently attach and remove your Leap Motion Controller from a VR headset. We’re also releasing a software update for our beta SDK, which includes a massively improved ‘top-down tracking’ mode, as well as Unity and C++ examples. These show how to use both the image overlays and the tracking data from a head-mounted position, then give further examples of more sophisticated 3D interactions.
We think that this path fundamentally leads to a place where the digital and physical mediums of today blur together in deep and profound ways. Where bits and bytes become concepts and feelings and substances -- giving rise to digital interactions that are physically indistinguishable from real life.
To this end, I’d like to also give a hint of what we’re working on for the future. One prototype sensor that we’re beginning to show today (and will be giving out more information on in the future) is codenamed “Dragonfly.” It possesses greater-than-HD image resolution, color and infrared imagery, and a significantly larger field of view.
With next-generation “mega-sensors” like this, a Leap Motion device can literally become your eyes into the digital and physical realms -- allowing you to seamlessly mix and mash, fade and blend, between virtual environments and the sharpness of the real world.
Beyond the hardware, it’s important to stress that all forms of tracking are themselves software -- in our case, a deeply complex and rapidly evolving intelligence for tracking hands. We hope you will appreciate its growth as we continue to release updates every few weeks.
We’ve always been in awe of people’s deep and abiding passion for the dream of a digital and physical convergence. It’s this energy which drives us to work tirelessly until it is a reality, and we hope you continue to travel with us (or join us now) in this quest.
David
64 Replies
- mrgreen72SuperstarI already have the Leap Motion collecting dust so ordering the little mount to give it a
secondlife was a no-brainer.
The way you've positioned the mount hides 3 infrared LEDs so I'm curious about the side effects this may have.
I'm also curious as to why you've decided to include a 36" USB cable extender, which will be too short anyway, instead of using the USB port on the DK2. - 3dvrmonsterExplorer
"mrgreen72" wrote:
I already have the Leap Motion collecting dust so ordering the little mount to give it asecondlife was a no-brainer.
The way you've positioned the mount hides 3 infrared LEDs so I'm curious about the side effects this may have.
I'm also curious as to why you've decided to include a 36" USB cable extender, which will be too short anyway, instead of using the USB port on the DK2.
From what I can gather this will do away with the need for the track IR LEDs and the camera. The cable extender may connect to the current camera's cable that Oculus provides.
Thank's Alex for the update here! Exciting stuff. I was hoping this was the direction things were headed. Now to just free ourselves from the computer wires. - Shannonb1ExplorerMy immediate thought is this blocks the IR Leds
- mrgreen72Superstar
"3dvrmonster" wrote:
"mrgreen72" wrote:
I already have the Leap Motion collecting dust so ordering the little mount to give it asecondlife was a no-brainer.
The way you've positioned the mount hides 3 infrared LEDs so I'm curious about the side effects this may have.
I'm also curious as to why you've decided to include a 36" USB cable extender, which will be too short anyway, instead of using the USB port on the DK2.
From what I can gather this will do away with the need for the track IR LEDs and the camera. The cable extender may connect to the current camera's cable that Oculus provides.
Thank's Alex for the update here! Exciting stuff. I was hoping this was the direction things were headed. Now to just free ourselves from the computer wires.
You're saying this also doubles as an inside-out tracking system for the Rift and replaces the DK2's external cameras? :? - alexcolganProtegeCovering the LEDs doesn't have any impact on positional tracking, as the Rift is designed with a lot more LEDs than strictly necessary. We've been experimenting with the mount and DK2 for a while and haven't encountered any issues. (The mount itself doesn't actually block any LEDs; just the Leap when it's mounted.)
We included the cable extender for the DK1 (or, in some instances, for DK2 users who are using a second hub internally or externally); the controller will work with the DK2 port using the regular USB cable. - 3dvrmonsterExplorerIt does not look that way, but it would be nice if it did away with the camera for mobile applications... someday. The setup video shows that you bundle the wires together, so I assume it does not after further investigation. Fingers crossed to getting rid of the IR camera.
- 3dvrmonsterExplorerSo it will let you see the outside world and track your hands, but it will not do positional tracking?
- alexcolganProtege
"mrgreen72" wrote:
"3dvrmonster" wrote:
"mrgreen72" wrote:
I already have the Leap Motion collecting dust so ordering the little mount to give it asecondlife was a no-brainer.
The way you've positioned the mount hides 3 infrared LEDs so I'm curious about the side effects this may have.
I'm also curious as to why you've decided to include a 36" USB cable extender, which will be too short anyway, instead of using the USB port on the DK2.
From what I can gather this will do away with the need for the track IR LEDs and the camera. The cable extender may connect to the current camera's cable that Oculus provides.
Thank's Alex for the update here! Exciting stuff. I was hoping this was the direction things were headed. Now to just free ourselves from the computer wires.
You're saying this also doubles as an inside-out tracking system for the Rift and replaces the DK2's external cameras? :?
That WOULD be overpromising for the current-gen hardware ^_^ But the controller is capable of returning raw infrared data in the form of stereoscopic imagery, which gives you a greyscale night-vision look at the real world. While it's still on the horizon, we're also developing a prototype designed to be embedded by VR OEMs that includes full-color and IR plus a much wider FOV."3dvrmonster" wrote:
So it will let you see the outside world and track your hands, but it will not do positional tracking?
Right; positional tracking is achieved by the DK2. - mkeblxExplorerAwesome, I've been waiting a while to get access the the raw image data. Opens up a lot of applications.
Very interested in seeing what Dragonfly enables. Hopefully you can show off this fall at a VR meetup in the bay area... An integrated solution is the way to go so hopefully one of those 'VR OEMs' takes notice. - Shannonb1Explorer
"alexcolgan" wrote:
Covering the LEDs doesn't have any impact on positional tracking, as the Rift is designed with a lot more LEDs than strictly necessary. We've been experimenting with the mount and DK2 for a while and haven't encountered any issues. (The mount itself doesn't actually block any LEDs; just the Leap when it's mounted.)
We included the cable extender for the DK1 (or, in some instances, for DK2 users who are using a second hub internally or externally); the controller will work with the DK2 port using the regular USB cable.
so whats the release schedule on DragonFly...and what does that code name stand for?
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