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alexcolgan
10 years agoProtege
Leap Motion's latest Unity asset uses your own hands in VR
Our Image Hands asset combines the realism of live infrared video with the full interactivity and 3D behavior of our classic rigged hands -- with full 3D intersections, depth cues, and more.

Blog post: http://blog.leapmotion.com/image-hands- ... l-reality/
Demos: https://developer.leapmotion.com/galler ... image-hand
Documentation: https://developer.leapmotion.com/docume ... _Hand.html

Blog post: http://blog.leapmotion.com/image-hands- ... l-reality/
Demos: https://developer.leapmotion.com/galler ... image-hand
Documentation: https://developer.leapmotion.com/docume ... _Hand.html
3 Replies
- MrKaktusExplorerWhat is the processing time of single sampled frame?
What is the frequency and latency of data from LEAP? - alexcolganProtege
"mrkaktus" wrote:
What is the processing time of single sampled frame?
What is the frequency and latency of data from LEAP?
The hardware has an average latency of 8.6 milliseconds to transfer the image. Our latest Unity assets drive the copying time down to a fraction of a millisecond. Naturally, the rendering pipeline latency varies greatly depending on the application, computer, HMD, etc. The framerate itself varies depending on the system, but tends to lie around 120 fps. - cyberealityGrand ChampionLooks great. Can't wait to give this a try.
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