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ohgodhowdidthis
9 years agoHonored Guest
Left and right eye swapped for some users
I have a user reporting that the left and right eye views in my application are swapped when they use it, despite being the correct way around in my tests. I don't really see how this could be happening.
I'm assuming that ovrLayerEyeFov.ColorTexture[0], ovrLayerEyeFov.Viewport[0] and so on always control what's displayed on the left lens, and ovrLayerEyeFov.ColorTexture[1], ovrLayerEyeFov.Viewport[1] etc always control the right lens? Is there some scenario where this isn't the case (e.g. ovrEye_Left actually gives the right eye and vice versa, and the HmdToEyeOffset values are swapped, or something. I'm not using the eye offset values reported by the SDK currently)?
I'm assuming that ovrLayerEyeFov.ColorTexture[0], ovrLayerEyeFov.Viewport[0] and so on always control what's displayed on the left lens, and ovrLayerEyeFov.ColorTexture[1], ovrLayerEyeFov.Viewport[1] etc always control the right lens? Is there some scenario where this isn't the case (e.g. ovrEye_Left actually gives the right eye and vice versa, and the HmdToEyeOffset values are swapped, or something. I'm not using the eye offset values reported by the SDK currently)?
2 Replies
- InnerExodusAdventurerHi,
I am currently looking into this issue and will advise you on what next steps need to be taken.
Thanks for your patience. - InnerExodusAdventurerHi,
Out of curiosity, are there specific circumstances where the user is stating that this issue occurs? Also, what versions of Unity and SDK are you using?
Could you provide a copy of your application for our review?
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