Forum Discussion

🚨 This forum is archived and read-only. To submit a forum post, please visit our new Developer Forum. 🚨
ohgodhowdidthis's avatar
ohgodhowdidthis
Honored Guest
9 years ago

Left and right eye swapped for some users

I have a user reporting that the left and right eye views in my application are swapped when they use it, despite being the correct way around in my tests. I don't really see how this could be happening.

I'm assuming that ovrLayerEyeFov.ColorTexture[0], ovrLayerEyeFov.Viewport[0] and so on always control what's displayed on the left lens, and ovrLayerEyeFov.ColorTexture[1], ovrLayerEyeFov.Viewport[1] etc always control the right lens? Is there some scenario where this isn't the case (e.g. ovrEye_Left actually gives the right eye and vice versa, and the HmdToEyeOffset values are swapped, or something. I'm not using the eye offset values reported by the SDK currently)?

2 Replies

  • Hi,

    I am currently looking into this issue and will advise you on what next steps need to be taken.

    Thanks for your patience.
  • Hi,

    Out of curiosity, are there specific circumstances where the user is stating that this issue occurs? Also, what versions of Unity and SDK are you using? 

    Could you provide a copy of your application for our review?