Forum Discussion
ElectricMucus
12 years agoExplorer
Lets make a SDK 0.4 Linux nagging thread!
Since there is no official response as to the status of Linux & OSX I am creating a thread. I think that cross platform developers shouldn't be treated as second-class citizen. Perhaps this is of n...
bluenote
12 years agoExplorer
"jherico" wrote:"Ybalrid" wrote:
I'm glad to wait the developers get something that works properly before shipping it. I'm realy looking forward the "new way" of displaying on the rift under Linux. It's one of the software features I was waiting the most :)
You're quite the optimist. I'm personally doubting if they'll go as far as supporting the 'non-desktop' display functionality in Linux.
I found something interesting on page 29 in the current developer guide:
In addition to setting up rendering, staring with Oculus SDK 0.4.0 Windows users will need to call
ovrHmd_AttachToWindow to direct its swap-chain output to the HMD through the Oculus display
driver. This is easily done with once call:
[...]
Going forward, we plan to introduce direct rendering support on all platforms.
To facilitate cross platform projects it would be very nice to have a simple/consistent way to setup the display across different systems. Especially when you are already in a cross platform environment like the JVM. I had a lot of trouble with display setup using lwjgl since it just lacks the necessary platform-specific functionality like controlling on which display you want to run fullscreen etc. So imho it would be great to encapsulate all these things in the SDK.
Overall I understand the OP's disappointment about the low priority of Linux support. But since there was a lot of pressure to release an updated SDK to get all these DK2s shipped postponing a Linux release makes sense to me. But just this time :).
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