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Harley
12 years agoHonored Guest
Mad Genius Motion Capture System proof-of-concept prototype
What technology does Mad Genius Motion Capture System proof-of-concept prototype break-apart game controller use? http://madgeniuscontrollers.tumblr.com https://twitter.com/madgeniuscntrl htt...
Harley
12 years agoHonored Guest
They have posted another video now answering some questions regarding perceived lag / latency in the Skyrim video.
It basically explain their motion capture system have low lag, only perceived high due to Skyrim's animation/gameplay, and if native motion capture module and API was added into game engines then the lag would be much less than this.
http://www.youtube.com/watch?v=ZY2blRzi6mU
In any case, Oculus Rift existing sensors already support orientation tracking, only missing absolute position tracking.
It basically explain their motion capture system have low lag, only perceived high due to Skyrim's animation/gameplay, and if native motion capture module and API was added into game engines then the lag would be much less than this.
http://www.youtube.com/watch?v=ZY2blRzi6mU
"Drigien" wrote:That may be, however unlikely, I do not think they would go though all that and not also offer orientation tracking too.
It looks like they are just tracking position, nothing in the video showed any orientation tracking.
In any case, Oculus Rift existing sensors already support orientation tracking, only missing absolute position tracking.
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