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Dirrogate's avatar
Dirrogate
Expert Protege
12 years ago

Map Stereoscopic (left/right) Pano images for OVRcameras?

Hi,
I've asked on Reddit, but thought I'd also ask here,

I was wondering what the methodology would be...assuming i had a stereoscopic Equirectangular or Cubic Panorama image as backgrounds for the Oculus CameraController in Unity.

To elaborate: I'd like to create a unity scene where Unity game object (say a simple Cube) was placed in a scene that has a stereoscopic Panorama as the background (a la skybox effect)

In essence, this would entail the left pano image being mapped to the inside of a sphere, seen only by the "Left OvrCamera" while the right image is wrapped to a sphere seen only by the "Right OVRcamera"

...meanwhile, the foreground object (the cube) is placed normally and seen via the OvrCamera, overall.
Any ideas? how to accomplish this? I'm guessing some scripting wizardry might be needed so that the Left Ovrcam sees only the left background pano image and vice versa.

I'm no coding expert at all, so would appreciate any insights.
Kind Regards.

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