Forum Discussion
simplyklug
12 years agoExplorer
Mental Ray, Raycasting, Textures, Maya & Unity
Alright, first off let me preface this by saying I'm not entirely sure if this is the correct place for this thread. Its more of a general question/info thread on some of the subjects above. I'll st...
AnotherAtreyu
12 years agoExpert Protege
Maya is diverse, but you can make scenes that look just as good in most of the other 3d packages (modo, max, softimage, lightwave, houdini, etc) out there, it all depends on your skill and what you feel comfortable with.
I am a Maya user, but from what I hear many of the other options are quite a bit easier to learn than Maya, and capable of the same. Even Blender is capable of photorealism in the hands of a skilled artist.
As far as it goes for moving your Maya scene into Unity, I can't say for sure as I work with UDK, but I would guess that you just need to bake your textures before importing them onto your models. Same as most other workflows out there.
The important thing to realize is that whatever you are building will have inherent restrictions based on the limitations of your engine, as well as the limitations of your target users hardware/software. If a developer really wanted to, they could make games that look near-perfect 1:1 copies of the real world, but it would take a lot of work ($$$) and how well could people run it?
The future is bright my friend!
8-)
I am a Maya user, but from what I hear many of the other options are quite a bit easier to learn than Maya, and capable of the same. Even Blender is capable of photorealism in the hands of a skilled artist.
As far as it goes for moving your Maya scene into Unity, I can't say for sure as I work with UDK, but I would guess that you just need to bake your textures before importing them onto your models. Same as most other workflows out there.
The important thing to realize is that whatever you are building will have inherent restrictions based on the limitations of your engine, as well as the limitations of your target users hardware/software. If a developer really wanted to, they could make games that look near-perfect 1:1 copies of the real world, but it would take a lot of work ($$$) and how well could people run it?
The future is bright my friend!
8-)
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