Forum Discussion
simplyklug
12 years agoExplorer
Mental Ray, Raycasting, Textures, Maya & Unity
Alright, first off let me preface this by saying I'm not entirely sure if this is the correct place for this thread. Its more of a general question/info thread on some of the subjects above. I'll st...
simplyklug
12 years agoExplorer
Ok I think I understand what you're saying. I understand that the lighting and shaders can't be directly replicated into Unity from Maya. I didn't realize that held true for all game development engines, so that is good to know.
That does not necessarily mean you can't achieve the same effect though right? Would it even be worth baking the lights and shades onto the materials before exporting from Maya? Or should I just strictly count on having to reproduce all the lights and shaders in Unity?
I feel like I'm kind of going in circles with these questions, and I apologize. I'm better at building models and terrains than I am dealing with lighting and materials. I was hoping there would be a simpler way of importing assets from Maya so I wouldn't have to mess with those things.
That does not necessarily mean you can't achieve the same effect though right? Would it even be worth baking the lights and shades onto the materials before exporting from Maya? Or should I just strictly count on having to reproduce all the lights and shaders in Unity?
I feel like I'm kind of going in circles with these questions, and I apologize. I'm better at building models and terrains than I am dealing with lighting and materials. I was hoping there would be a simpler way of importing assets from Maya so I wouldn't have to mess with those things.
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