Forum Discussion
Essjaythegreat
12 years agoHonored Guest
Mind controller, speech recognition, and front facing camera
Hello oculus community, I've been following this project for a good while now and I'm very exited about the prospects and impactions this can offer us all in the near future. I just had a couple of...
2EyeGuy
12 years agoAdventurer
I agree with this.
And it doesn't need to be as complicated as some people would imagine.
For example, I was thinking about this in regards to Doom 3 BFG edition. Currently, in Doom 3, the NPC interaction consists of: cutscenes, NPCs that say a predefined line when you walk up to them and press the USE or ATTACK button, NPCs stopping what they were doing and looking at you when you get their attention, and monsters that wake up and attack you when you do anything that makes a sound.
So I want to change it to add a microphone input that detects when you start speaking (without caring what you say). When you start speaking it should activate the talk sequence of the nearest NPC within earshot, and also wake up any monsters within earshot.
And it doesn't need to be as complicated as some people would imagine.
For example, I was thinking about this in regards to Doom 3 BFG edition. Currently, in Doom 3, the NPC interaction consists of: cutscenes, NPCs that say a predefined line when you walk up to them and press the USE or ATTACK button, NPCs stopping what they were doing and looking at you when you get their attention, and monsters that wake up and attack you when you do anything that makes a sound.
So I want to change it to add a microphone input that detects when you start speaking (without caring what you say). When you start speaking it should activate the talk sequence of the nearest NPC within earshot, and also wake up any monsters within earshot.
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