Forum Discussion
Marbas
12 years agoHonored Guest
Mirroring the game output.
Anyone come up yet with a creative solution as how to output a regular rectilinear game render to the monitor while mirroring the same (distortion corrected) output to the Rift? For now everyone seems...
Marbas
12 years agoHonored Guest
There is one way... far from optimal, but should do the trick if presenting some rift-game to larger audiences waiting hours in line :mrgreen:
It involves using 2 pc and of course your own game project. Im not so sure you could make this work for existing games tho.
You could run your game on each computer and have some code handling some basic network connection (just to transmit your camera pos/rot) from the rift-pc to the 'public' machine hooked up to a monitor, tv or watever.
Ups: It works!, freedom of resolution choice, no performance cost. Fast enough.
Down's: 2 pc for 1 rift system is 1 pc to many.
May be worthwhile for presentations, but not much more than that Im afraid.
It involves using 2 pc and of course your own game project. Im not so sure you could make this work for existing games tho.
You could run your game on each computer and have some code handling some basic network connection (just to transmit your camera pos/rot) from the rift-pc to the 'public' machine hooked up to a monitor, tv or watever.
Ups: It works!, freedom of resolution choice, no performance cost. Fast enough.
Down's: 2 pc for 1 rift system is 1 pc to many.
May be worthwhile for presentations, but not much more than that Im afraid.
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