Forum Discussion
Marbas
12 years agoHonored Guest
Mirroring the game output.
Anyone come up yet with a creative solution as how to output a regular rectilinear game render to the monitor while mirroring the same (distortion corrected) output to the Rift? For now everyone seems...
owenwp
12 years agoExpert Protege
My plan is to have the game show a window on the main monitor that can act as a persistent menu and viewport, somewhat analogous to the sort of display commonly seen on the bottom screen for Nintendo DS games. I will probably put a mirrored game viewport in a small portion of that window, taken from one eye and cropped for a nicer aspect ratio.
No reason to go fullscreen here, because you get your immersion inside the Rift. And it will be useful to be able to lift up the headset and check skype or whatever without minimizing. It will also probably be more comfortable for a lot of people to do things like change settings and browse server lists outside of the Rift, then put it on when you are in the action. Since most users will have that traditional monitor handy we may as well use it for those point and click interfaces that they excel at.
No reason to go fullscreen here, because you get your immersion inside the Rift. And it will be useful to be able to lift up the headset and check skype or whatever without minimizing. It will also probably be more comfortable for a lot of people to do things like change settings and browse server lists outside of the Rift, then put it on when you are in the action. Since most users will have that traditional monitor handy we may as well use it for those point and click interfaces that they excel at.
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