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Sgeo
8 years agoProtege
Mixed Rendering and Quit to Oculus Home
Working on making a VR mod for an old game that uses custom software-rendering (It's only tolerable because of ASW + accidental low resolution that I haven't resolved yet, probably) I'm setting ovr...
Sgeo
8 years agoProtege
Immediately before taking these logs, I opened the application, entered VR mode, exited VR mode, entered VR mode, exited via Exit to Oculus Home, attempted to enter VR mode again (and failed), closed VR mode and exited the application.
Here is current source code, a very heavily modify OculusRoomTiny (GL): https://gist.github.com/Sgeo/e9a9e14154d97d2e519f138f20abb3c2
I apologize in advance for all the global variables and the lack of organization.
It runs as a .dll within a Java application.
The quitVR method that is called will change the VR mode to off, which will later call Java_NET_worlds_console_VR_vrDestroy.
Here is current source code, a very heavily modify OculusRoomTiny (GL): https://gist.github.com/Sgeo/e9a9e14154d97d2e519f138f20abb3c2
I apologize in advance for all the global variables and the lack of organization.
It runs as a .dll within a Java application.
The quitVR method that is called will change the VR mode to off, which will later call Java_NET_worlds_console_VR_vrDestroy.
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